Black Myth: Wukong — Features That Would Be Great Additions
작성자 정보
- Etsuko 작성
- 작성일
본문
Black Myth: Wukong is part of a new age of games that are developed in the impressively powerful Unreal Engine 5 Gameplay Engine 5 , and the title makes full use of the engine's new features. The lighting is some of the best that can be found, the models make use of the greater polygon counts available in UE5, and the particle effects with every strike of Wukong's staff look amazing, yet something needs to be sacrificed in order to make all this possible. Yes, a high-end PC is required to run the game, but so is 130GB of sp
A lack of a mini-map or compass was lamented by players and suggested as a simple solution to this issue. As was having the barriers glow a particular color when approached to make it clear the area was a no-go zone. Whatever the reason for it, though, this design choice is an odd
Your journey in Black Myth: Wukong is long and unforgiving. As expected, the Bamboo Grove — the second region of Chapter 1 — is significantly more challenging and complex than its predecessor. Fear not, as the walkthrough below details everything you need to know about this area.
Another issue that hampers exploration in Black Myth: Wukong is the abundance of invisible walls , which break immersion and make navigating the game world even more difficult without a map. Frequently, players find themselves unable to progress despite the environment appearing passable. Conversely, some players might dismiss certain pathways, assuming they lead nowhere, only to miss out on hidden treasure chests or secret areas. This inconsistency makes exploration in Black Myth: Wukong occasionally feel lackluster, leading players to wonder how much better the experience could have b
As a result, requests for the addition of a mini-map have become prevalent within the community. With numerous hidden secrets, optional bosses, treasure chests, and collectibles scattered across vast areas, the lack of any tracking system can frustrate players, especially when they're searching for a missing meditation point . While fans have already created their own external interactive map for the game, it would be ideal if the developers addressed this oversight in future upda
Unlike many action-RPGs or soulslikes, Black Myth: Wukong features no map at all, leaving players to explore its vast areas entirely on their own. While it's clear that the developers aimed to encourage a sense of exploration without players relying on an artificial mini-map, this approach is a double-edged sword due to the game's level design. Early areas might feel relatively easy to navigate due to their streamlined nature, but by Chapter 2 — and especially in Chapter 3 — levels become far more expansive and layered, with numerous interconnected pathways and verticality. What makes this even more challenging is that Black Myth: Wukong 's environments tend to blend together, lacking distinct landmarks to aid in navigat
However, it's clear that Black Myth: Wukong isn't without its flaws, as certain aspects could have been executed better. Many players have already voiced their biggest concerns with this new action-RPG. With just a few minor tweaks and additions, the overall experience could be significantly improved. From the absence of a mini-map to the abundance of invisible walls that disrupt immersion, here are some issues that need to be addres
A simple quest tracker or log to keep track of active side quests would be a helpful addition to Black Myth: Wukong . It would make it easier to follow up on any NPCs worth revisiting and ensure that players don't miss out on crucial rewards. There's really no reason for the game not to have
Black Myth: Wukong features excellent character progression, offering several distinct skill trees for staff stances, various spells and transformations, celestial medicine passive buffs, and more. What's even better is that each of these systems is highly flexible, allowing for unlimited respecs with little to no penalty whenever players want to try something new. However, for some reason, this flexibility doesn't extend to the Spirit Cultivation system. Once players upgrade certain Spirits (and there are many), they cannot reclaim the resources spent to invest in newer opti
In some other action games, you'll very quickly start to realise that the enemies you're facing are quite repetitive and that the game only has a stock few antagonistic forces to throw your way. But for better or for worse, this is definitely not the case with Black Myth: Wuk
Interact with the Back Hills Keeper’s Shrine and rest to regain your health, mana, and gourd . Afterward, proceed down the stairs, but instead of moving forward, take the narrow path to your left and head into the cave.
Given the abundance of consumables and gathered resources, every Black Myth: Wukong player will have items they'd like to sell in exchange for Will (the in-game currency) to upgrade their gear or Cultivate Spirits. However, this option is currently absent. With just a few tweaks, more depth and convenience could be added to this system, allowing players to better manage their resources and enjoy a more flexible trading experie
관련자료
-
이전
-
다음