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Baldur's Gate 3: Best Sorcerer Class Build

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This can make them a valuable addition to caster-heavy teams. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash." This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw while raging. This helps to increase the chaos they cause in battle.

Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels

Baldur's Gate players who aren’t familiar with its original sourcebook Dungeons & Dragons 5e might not be entirely sure what to expect from the Bard Class. Considered one of the starting Classes in D&D 5e , the Bard serves as a staple character build for players looking for a decent mix between a utility and combat character. Although usually joked around as a promiscuous archetype due to their incredibly-high Charisma, here are other reasons why a Bard may be a player’s go-to Class:

Other Weapon, Item Support: Unfortunately, the Ranger isn’t extremely optimized as a Class due to its multi-attribute dependency. Players should rely on Items such as Oils of Accuracy in order to boost their overall Attack Rolls and Damage Dice.

Stronger versions of the Dark Justiciar Half-Plate and Gauntlets can be acquired by killing the Nightsong, along with the Dark Justiciar Boots. The improved Half-Plate also reduces incoming damage by 2 while the wearer is affected by Shield of Faith and deals 1d4 necrotic damage to the attacker. The Improved Gauntlets allow the wearer to cast Beckoning Darkness as a bonus action, which curses the target to take 2d8 necrotic damage whenever they start their turn in a lightly or heavily obscured area. Finally, the Dark Justiciar Boots grant +1 to dexterity saving throws and allow the wearer to use Shadow Teleportation once per short rest. This lets them teleport to an unoccupied space that is obscured.

The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.

Thanks to this proficiency, Bards won’t impose attack disadvantages or prevent spellcasting even when wearing Light Armor.



Proficiency, Weapons (Simple, Hand Crossbow, Longsword, Rapier, Shortsword)

While the Bard in Baldur’s Gate 3 specializes in both Dexterity and Charisma, it still follows its original Dungeons & Dragon counterpart that emphasizes Charisma for its combat advantage. Most especially, they need Charisma to be able to impress or intimidate their way past foes, which are Skills that these Backgrounds transform into proficiencies:

Criminal (Deception, Stealth): An expert in breaking the law and getting away with it, Criminals are more than able to slip into the shadows when needed. Their Deception Proficiency allows them to lie without much consequence, while Stealth allows them to blend into shadows more efficiently, perfect for surprise attacks. This is the ideal Background for offensive, stealth-heavy builds.

These allow the Berserker to perform an additional attack or Throw a nearby object/creature, respectively, and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging, making them an excellent choice for players who want to prioritize damage output.

Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throws, making Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells.



Proficiency, Light Armor

This section covers the best equipment for Great Old One Warlocks in BG3 dye mod across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.


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