All Baldur's Gate 3 Wizard Subclasses, Ranked
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Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.
At level Six, Wild Magic Barbarians gain three "Bolstering Magic" abilities, which allow them to provide a bonus to themselves or an ally in melee range. They can use "Bolstering Magic: Boon" to add a 1d4 bonus to attack rolls and ability checks or use their Bolstering Boon to restore a single level one, two, or three spell slot.
Players who want to channel the power of the stars above, wielding radiant magic and cosmic omens, should select the Circle of the Stars as their subclass. This subclass initially grants access to Starry Form, a new use of Wild Shape that allows the Druid to embody one of three constellations. Starry Form: Archer allows them to fire Radiant Arrows as a bonus action, Starry Form: Chalice allows them to heal themselves or a target within 9m/30ft for free after casting a spell, and Starry Form: Dragon turns any roll below 10 on a concentration check into a 10 and allows the Druid to use Dazzling Breath as a bonus action to deal radiant damage in a cone.
Armour is a critical element of a player’s arsenal in Baldur’s Gate 3 , primarily since D&D mechanics dictate Armour Hidden Class Interactions and other defensive characteristics based on the armour that one wears. While Baldur's Gate 3 offers the usual slate of Light, Medium, and Heavy Armour for most characters, specific equipment provides additional benefits that can help carry characters through much of the game’s mid-game to the endg
Putting all of this together, players will be able to create huge icy surfaces using spells that deal cold damage, with even the Ray of Frost Cantrip creating a decent amount of ice thanks to the Snowburst Ring, and inflicting the chilled and frost-encrusted conditions in the process. These two conditions both apply vulnerability to cold damage and can be used to freeze foes solid too.
The Circle of Spores Druid has a tremendous amount of synergy with the Necromancy School available to Wizards, and taking six levels of Wizard will allow them to create a much greater range of undead minions to aid them in battle. This has the added benefit of granting them access to the entire Wizard spell list thanks to both classes being full casters, though a character will need to invest in intelligence to make full use of the Wizard spells. The Circle of Spores also synergizes well with the Monk, allowing players to brawl in melee and improve their AC using their Wisdom, which will already be pretty high since it's the Druid's spellcasting stat. Fighter and Ranger are both excellent multiclass choices too, offering Extra Attack at level 5 to dish out more Necrotic Damage while using Symbiotic Entity. Ranger synergizes slightly better due to also providing additional spell slots. (Rangers are half-casters so half of the Ranger Level, rounded down, is added to the effective caster level when multiclassing.)
At level five, the Wizard gains an extra Bladesong use per long rest, going from two to three. Then, level 6 Bladesinging Wizards receive Extra Attack, allowing them to attack twice with their weapon of choice. At level nine, the Wizard gets one more Bladesong use per long rest, bringing their total uses per long rest to four. Finally, at level ten, they get Song of Defense, allowing them to spend a spell slot to reduce incoming damage by five multiplied by the level of the spell slot. This can be used to reduce or even nullify incoming damage.
The Battle Master subclass is best known for its access to Superiority Dice, a limited resource they can spend to execute maneuvers and boost the damage of their attacks. Battle Master Fighters start gaining their subclass abilities at level 3 , where they select three Battle Master Maneuvers and gain access to four Superiority Dice (1d8) per short rest.
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