All Baldur's Gate 3 Wizard Subclasses, Ranked
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Guild Artisan (Insight, Persuasion): Their skill in their trade makes the Guild Artisan an expert in niche topics, perfect for a Dungeons & Dragons build centered around the traveling craftsman. Their Insight Proficiency lets them gleam knowledge on things they notice, while their Persuasion Proficiency lets them convince others to lean over their side. This is the ideal Background for talking-heavy builds.
Players who want their Bard to capitalize on their combat potential in Baldur’s Gate 3 may want to choose the College of Valor . This College trains their Bards to keep an eye out on heroes around them, ensuring they stay alive to tell their tales - meaning they have to train to become the heroes they idolize. Players should choose the College of Valor if they want to perform better in combat, particularly at close range. Here are things to note:
Collect The Protecty Sparkswall clothing from Grymforge in Act 1 for a bonus to Spell Save DCs and a boost to AC while you have lightning charges, which pairs well with The Spellsparkler Staff. If taking fighter or cleric levels, or playing as a race with inherent shield proficiency, players should also collect The Real Sparky Sparkswall (shield) at Grymforge for even more AC (this unfortunately cannot stack with the Bracers of Defense, but the synergy with lightning charges makes it worthwhile regardless.) Shield users can also get the Shield of Devotion from Talli in Act 2, gaining an extra level 1 spell slot and the ability to cast Aid once per long rest. In Act 3, players can swap this for the Shield of the Undevout or Viconia's Walking Fortress instead.
At level six, Transmutation Wizards gain the ability "Transmuter's Stone." This lets them create a stone imbued with a magical effect, which it will grant to whoever is holding the stone. They can choose from the following effects and must cast a level 1 or higher Transmutation Spell before they can create another stone:
Song of Rest gives an extra short rest, which gives the Warlock another way to refresh their limited spell slots, while Bardic Inspiration can be used for some useful support skills. Multiclassing as a Bard and a Warlock makes CC a key part of the character's spell list, so plan to stand back and set up plays for allies rather than getting involved in the fighting first-hand.
At this stage in a Bard’s progress as a D&D Class in Baldur’s Gate 3 gameplay, players are advised to experiment with their character’s potential to accommodate multiple roles. Based on their current playstyle, is their Bard suitable as a sub-DPS, a sub-support, or a sub-tank?
Summon Companion and Find Familiar can be used together, allowing Beast Masters to have two animals aiding them at once (though Familiars are substantially weaker in combat and are better suited to exploration.)
The Great Old One Warlock is one of the best Warlock builds because of its access to powerful, battle-turning control spells that complement the class spell list. By binding oneself to a pact with the Great Old One, Warlocks gain the Mortal Reminder passive, which makes enemies Frightened on crits.
Of the eight choices of Ancestry, Red and Black are arguably the most useful. The Red Ancestry grants Burning Hands , a short-range cleaving spell with Fire damage, while the Black Ancestry grants the Grease spell, which can be ignited with any source of Fire and has a good chance to knock enemies Prone.
In Baldur's gate 3 photo Mode Gate 3 , Warlock builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Warlock build, while others, like the Potion of Arcane Cultivation, will make it easier to cast more spells more often by restoring Spell Slots.
The Ring of Mental Inhibition is a great addition to your gear as a Swarmkeeper too. It'll apply mental fatigue on your enemy whenever they fail a saving throw, which makes them worse at Wisdom, Intelligence, and Charisma saving throws until they fail one. Failing deals psychic damage to them and removes all stacks of mental fatigue. By pairing this with the Braindrain Gloves, the Strange Conduit Ring, and either the Sword of Screams or Voss' Silver Sword, you can dish out a decent amount of damage. If you're playing as a Githyanki, you can also make use of the Psionic Ward Armour and Boots of Psionic Movement to further empower this setup. The main downside to this is that there aren't many ways for Rangers to force Wisdom, Intelligence, or Charisma saving throws, so you'll need to rely on other members of your party to detonate the mental fatigue stacks.
The Necromancy School is excellent on its own, but can also benefit greatly from mixing in the Circle of Spores Druid. With the ability to raise powerful undead using Wizard Spells and weaker cannon fodder as a reaction using Spore Druid, players can quickly magic up a small army once enemies start dying. Whether multiclassing or not, players should pick up the Necromancy of Thay book in Act 1 and unlock its secrets. This will eventually earn players a powerful new ability, summoning a squad of Ghouls to assist them once per long rest.
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