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Cyberpunk 2077: 10 Consumables You Should Have On You At All Times

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  • Jerri Reinhard 작성
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Cyberpunk 2077 has a plethora of endings that will see the conclusion of Johnny Silverhand and V’s story. With so many paths to take and consequences bound to every action that will forever linger, players might want to know how many endings are there in cyberpunk 2077 Updates 2077 , and just how they can obtain them all to experience what they have to offer and obtain the achievements from them.


Most people won't really get their hands on the Bandit, and it's easy to see why this is the case. Players who want to pursue a romance with Panam would try and help her out as much as possible, and aiding her in taking down Nash is one such task that most players would agree to without a second thou

Once players have completed an ending, the game will roll them back to a state just before meeting Hanako at Embers for Nocturne Op55N1, allowing players to complete all endings without relying on save files, while also obtaining unique rewards per ending.


After completing this quest, players will get a message from the quest-giver after waiting three in-game days. They'll get another gig called Sex on Wheels, which is basically just an elaborate quest to get this car in their collect


All generic food, whether it is gas station sushi or escargot in a box, will give V a Nourishment buff. Unlike some other action-adventure games, V does not appear to put on any pounds, so eat guilt-f


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Cyberpunk 2077 is full of side quests in which fans can engage. From missions assigned by fixers to assisting the Night City Police Department (NCPD), V has options. These activities are beneficial to the more than completionists, as killing enemies (where applicable) and looting them provides valuable items players can sell. Using the Pack Mule perk (increases carrying capacity by 60), filling up V’s inventory by looting every foe in an area is a great way to acquire a bulk of items to sell to vend


Grants one perk point.

The game has been notoriously stingy with giving out experience, which makes a shard that gives out 500 experience in a given tree an extremely pleasant exception to that general rule. Players can't choose which skill they get to increase, but it's well worth it to collect them all anyhow. Some shards grant a perk point so that players can grab one of the best perks for any bui


Increasing stamina regeneration rate by 3% will let V jump one more time, run a little further, or execute one last slide. It may not seem like much, but this is frequently the difference between life and de

Alternatively, this same path can be acquired through the (Don’t Fear) the Reaper ending path. All players need to do now is follow through with the mission with Rogue until they enter Mikoshi. From here, players want to select: Enter the well to return to your body .


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Achievement: The Tower – Survive Night City, and start a new life.

Players who own and progress through Cyberpunk 2077 : Phantom Liberty can earn themselves a new ending for the main game based on decisions made in the DLC campaign. Regardless of the player’s choice in the Firestarter mission, players must give Songbird (alive) to Solomon Reed in order to unlock the Tower ending:

Achievement: The Star – Leave Night City with the Aldecaldos.

In order to unlock The Star ending, players must have completed all of Panam’s side jobs. This can be started when siding with Panam during the main job in Act Two, Life During Wartime. Players can continue to aid Panam through the following side jobs :


During side gigs assigned by fixers, be sure to pay attention to the optional objectives. Completing optional objectives usually results in bonus rewards in the form of more eddies. These tasks typically involve remaining undetected or hacking something for information, so catering one’s approach to these optional objectives can result in milking the fixers’ coffers for all they are wo


Though it isn't strictly described as a third act for Cyberpunk 2077 , the Phantom Liberty expansion effectively counts as one. Considering that the base game is around 25 to 40 hours long, and Phantom Liberty takes around 13 to 20 hours to beat, it's like the game's length was increased by

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