10 Things PlayerUnknown's Battlegrounds Still Needs to Fix
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Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o
PUBG has a massive island for players to explore and wage war on, and there are more maps coming , ut it can be hard to get around the battleground without the ability to vault. Escaping through windows and even hopping over knee-high fences can prove difficult, and numerous crouch-jumping tutorials on YouTube attempt to help players better traverse the
That brings us to the end of our list of the biggest publisher fails of the year. It's perhaps not quite as heinous as 2017, but it still shows that some publishers have a serious lack of understanding over what the gaming community wants. Here's hoping that 2019 will prove to be better from a customer perspect
As his consultancy role with Daybreak slg game Maps Company was coming to a close in 2015, Greene was approached by Chang-han Kim of Bluehole. Kim offered Greene the opportunity to develop a new battle royale-style game. After meeting with Kim at the studio’s South Korean headquarters, Greene was brought on as a creative director. Development for PUBG officially began in early 2016, with game seeing an early-access release in March 2017.
The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the game also happened to attract a strong modding community, one that would propel it back into the limelight three years later.
PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen
The method that Blizzard used to announce Diablo Immortal was certainly a big part of the problem. Blizzard waited until BlizzCon, a convention for the most dedicated of its fans, to unveil the title, while giving no mention of Diablo 4 in spite of conversations being held about the possibility of revealing the game. The offhand treatment of an angry player base intensified matters too, leaving lots of Diablo fans furious with Activision Blizz
Ian Huston: With Cloud9 on the forefront of esports as an industry leader, I strive to use my association and platform with them to be the best ambassador that I can be. My main goals in doing this are looking to empower those around me with whom I work to be the best that they can be and to enlighten people who are not in esports as to what is truly happening as things move forw
Ian Huston: Founded in 2013, Cloud9 has grown to become one of the most recognizable esports organizations in the world. With championships industry-wide, unmatched viewership hours, and extensive benefits packages for players and staff, Cloud9 prides itself on being the best in all categories. 2018 alone has been a huge year for the organization with championship victories at the CSGO Boston Major, Rocket League Season 6 World Championship, Rainbow 6 Dreamhack Montreal, PUBG PGL Bucharest and Hong Kong Invitational, and League of Legends Academy Worlds. Along with this, the London Spitfire claimed the first Overwatch League Grand Finals as the British Hurricane took home a Contenders champions
Cotto: I think being in esports is the same as being in the NBA because the time we put into the game and practice is just like they do for the NBA. The next big thing for esports is being on TV like a regular sp
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