All Of VALORANT’s Agents, Ranked
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Omen's ability to through his Dark Cover through walls and cover allows Omen to cover choke-points from insanely far away. However, similar to Shadow Step, using Dark Cover in combination with his Ultimate, from the Shadow provides the character an insane amount of map control. Be sure to master this ability in order to control space and perform some powerful flanking maneuv
While there is not a lot of mobility in Valorant, to begin with, characters who possess mobility skills can take the upper hand in almost any battle. As aiming is a key element in Valorant, any skils that disrupt the normal amount of mobility are sure to mess with a player's
This is a fantastic way to take care of an enemy planting the spike if you don't have a line-of-sight on them; they can try to stick the plant through the damage, but they'll pay for virtual world discovery it with their l
Brimstone's Ultimate Ability is his Orbital Strike. Activating this is almost identical to how you activate the Sky Smoke; the difference being instead of dropping smoke from the sky, you're dropping giant death lasers. This does heavy damage over time, so if an enemy doesn't hightail it out of there immediately, they're going to be watching the rest of the round from the spectator cam
Sova is an archer who has a purchasable drone that he can fly around the map to locate enemies. This makes peeking around corners far less dangerous, and the drone has the ability to mark enemies and reveal their location to teammates. Sova also has a recon bolt that recharges over time and can be used to locate enemies. Wherever the bolt is fired it will shoot off three pulses and reveal the enemy's locat
Brimstone's signature ability is his Sky Smoke. Activating this ability will pull up a map, allowing you to select one-to-three areas on the map where you would like to drop smoke, blocking lines of sight. The usefulness of this ability is going to up as you get more familiar with the maps, and it can go a long way in either helping or hurting your team, depending on how they're u
Omen's Paranoia is a rather unique move in the game. It allows Omen to fire a large shadow ball style attack that travels through walls and cover. If it connects with an enemy it restricts their ability to see, as if they were in the apex of a Smoke-ball. This allows Omen the ability to limit an Enemy's ability to see him and his team move towards or away from a given locat
Much like the Incendiary Launcher, this can be a great way to force an enemy out of good cover, or out of a small room, considering the damage radius of the ability. This can drastically turn the tide of a round, forcing an enemy to give up a really advantageous position and making them fight on your te
The Incendiary can get into areas that you may not even be able to see too, since it can bounce around corners. This is another ability that's really going to reward map knowledge; once you've got a really good understanding of the map, the angles, and the areas that enemies are likely to be in, you can get a lot of use out of the Incendiary Launcher without even having to put yourself in harm's
These can be used in an offensive or defensive capacity, with the latter usually used in order to force attackers around corners or through hallways blindly, giving you a severe advantage in any gunfight as they'll have to get their bearings as soon as they exit the sm
Finally, Omen's Ultimate, From the Shadows, allows the shadowy character the ability to teleport anywhere on the map. As he is teleporting a shadowy version of Omen will appear, and if that figure is shot, his teleport is canceled. Omen can use this ability to flee, attack, flanks, or simply shift to a better position during a match. Making it one of the best Ultimates in the game and work perfectly in his arsenal. This move is incredibly useful and can be combined with some of Omen's other moves to provide some useful across map movement opti
A classic double-barrel shotgun that can cause one-shot kills at close range, but is useless at distance. With only two shots before having to reload, you'd better hit your target. Interestingly, the Shorty is classified as a sidearm rather than a shotgun in VALORA
I'm going to get flack for this. But to be honest, one factor makes Omen less viable in the competitive scene: his predictable abilities leave him extremely vulnerable. His smokes are good, but they require manual placement and actuate very slowly. While Brimstone has the same grievances, he can place three smokes with much greater range, rendering Omen's a worse alternative. His teleportation is also limited in range and quite slow to actuate. As far as his ultimate, it can be quite good, but the fact that everyone is acutely alerted upon its use makes it very difficult to be steal
So you don't begin to become predictable, it is vital that you learn to mix up your attacking approaches. If you continuously use Paranoia or teleport into Dark Cover, enemies will grow aware and punish you for the efforts. Throwing a Dark Cover and teleporting into a nearby or location is a solid way to mix up your strategy. Simply put, playing Omen is like playing Jazz, you have to be unpredictable, once you've mastered this art of unpredictability you will become a solid threat on the battlefi
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