PlayerUnknown's Battlegrounds Gets Epic Update
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This led to a pretty damaging reaction for Activision Blizzard, including a huge amount of dislikes for Diablo Immortal 's trailers and even a significant share price drop . Activision Blizzard will need to bear this in mind for future announcements, and the publisher may well be rethinking its strategy for those other mobile games it has in the pipel
Ian Huston: My esports career started in Vainglory , a mobile MOBA, so I always like to check in when there are new updates and to keep up with the community. From there, I really enjoy both Hearthstone and Overwatch . As many others like me in the industry have found, the more I work in esports, the less I have time to play. There is no difference between multiplayer and single player for work and entertainment. Rather, it’s just a healthy divide by a person to denote what is work and play for them persona
So, read on to see the worst moments of video game publishers in 2018, from negative reactions to game announcements through to backlash over business decisions. Hopefully, these are things that the culprits will learn from in fut
Karnage: Five years from now there will be more organizations like Cloud9 involved in the esports scene and specifically in PUBG Mobile . I hope to see more teams, competition, which in turn will mean more f
There’s a misconception about professional video game competitors, that they don’t work hard like other athletes, that playing video games isn’t comparable to traditional sports like baseball and basketball. Do you think that unjust perception will change? E-Sports on ESPN was a big step, I think, but what do you think is the next step in E Sports’ march towards the mainstr
PlayerUnknown's Battlegrounds is incredible for the simple fact that it might be the best iteration of a survival multiplayer game the world has ever seen—balancing has been impeccable, strategies are numerous, and the difficulty of the game is just satisfying enough that many players have experienced a victory at least once while retaining enough of a challenge to keep them coming back to chase that post-victory high. The game is still a work in progress, too, so there's every reason to believe that PlayerUnknown's Battlegrounds is on a skyward trajectory that might not have even reached its peak as of yet—scary thinking for competitors, but for fans of the game, a promising beginning to the new y
Cotto: I think being in esports is the same as being in the NBA because the time we put into the game and practice is just like they do for the NBA. The next big thing for esports is being on TV like a regular sp
**Can you talk about the differences between PUBG on PC (or console) and PUBG on mobile? Do you feel like you play the game differently? Are any of your strategies easier or more difficult to implement in the mobile format
Ever since it parachuted onto the scene, PlayerUnknown’s Battlegrounds has been proving itself to be a force to be reckoned with in the gaming landscape. It’s a meteoric rise not seen since Minecraft made its early access debut back in 2009. With thousands of streamers broadcasting their skills and new players jumping in every day, its popularity is well on its way to rivaling that of the sandbox juggernaut. Where did this kind of game even come from though? New styles of gameplay don’t just spawn from the ether; they all have their origins. In the case of PlayerUnknown’s Battlegrounds and the battle royale arena, it all started with a minor PC shooter called ARMA 2.
The debate over loot boxes may have died down a little since last year, but it's an issue that is unlikely to be acceptable any time soon. A spike in child gambling issues has seen the UK Gambling Commission suggest that loot boxes are part of the problem, while government scrutiny sees loot boxes banned by certain countries. When it comes to EA, the publisher is fighting back against Belgium's ban of loot boxes, so it appears as though the company is keen to keep this controversial business model within re
After the mod transitioned to ARMA 3 and took-off in earnest, Daybreak SLG game DLC Company (formerly Sony Online Entertainment) took notice and started development of a battle royale mode for their then upcoming game "Just Survive" (formerly "H1Z1"). In relatively short order, the developer invited Greene to their studio to ask if they could use his mode in the game. Greene agreed and they wound up bringing him onboard the project as a consultant. Just Survive’s battle royale mode would come to be known as "H1Z1: King of the Kill" and helped popularize the fledgling game genre even further.
Ian Huston: With Cloud9 on the forefront of esports as an industry leader, I strive to use my association and platform with them to be the best ambassador that I can be. My main goals in doing this are looking to empower those around me with whom I work to be the best that they can be and to enlighten people who are not in esports as to what is truly happening as things move forw
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