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PlayerUnknown's Battlegrounds Gets Epic Update

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File this one under "could have been multiplayer game of the year just a few years ago." Ubisoft's For Honor takes multiplayer combat to the extreme, featuring one of the most nuanced and complicated battle systems in the genre, coupled with an eye for historical accuracy that rivals even the Assassin's Creed series. For Honor 's single-player campaign is worth mentioning as well, as it houses some of the best writing and level design in the multiplayer genre and should be a blueprint for those who come after it in 2


So why did For Honor never seem to gain much traction in 2017? It's tough to say—a lot of games got lost in the shuffle of what has to be one of the gaming industry's most illustrious years yet. Ubisoft has remained committed to providing new content for players, however, and anyone who missed For Honor the first time around would be remiss not to give it a look during the holiday sea

As his consultancy role with Daybreak Game Company was coming to a close in 2015, Greene was approached by Chang-han Kim of Bluehole. Kim offered Greene the opportunity to develop a new battle royale-style game. After meeting with Kim at the studio’s South Korean headquarters, Greene was brought on as a creative director. Development for PUBG officially began in early 2016, with slg game patch notes seeing an early-access release in March 2017.


The debate over loot boxes may have died down a little since last year, but it's an issue that is unlikely to be acceptable any time soon. A spike in child gambling issues has seen the UK Gambling Commission suggest that loot boxes are part of the problem, while government scrutiny sees loot boxes banned by certain countries. When it comes to EA, the publisher is fighting back against Belgium's ban of loot boxes, so it appears as though the company is keen to keep this controversial business model within re


Ian Huston: The most tangible differences in favor of PUBG on PC/console against its mobile counterpart are the controls facilitating easier aiming. However, the infrastructure of mobile has been way ahead of the PC/console versions with its skins and ranking system. Honestly speaking, there is no need to play the game differently and all of the strategies are able to be executed without any compromi


Fans of the Diablo series have been waiting a long time for a new game, but Diablo Immortal was not what they were hoping for. A mobile-only spinoff of the action RPG franchise, gamers were aghast when the title was revealed earlier this year, dreading the potential for dodgy microtransactions and fearing a move away from the PC focus that Diablo had always maintai

The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the game also happened to attract a strong modding community, one that would propel it back into the limelight three years later.


Now, however, multiplayer has evolved into something that even those who have never picked up a controller have a better understanding of. Games like PlayerUnknown's Battlegrounds have captured the imagination of the world and fused victorious phrases like "winner winner, chicken dinner" into popular culture's colloquiali


Some map objects, walls, and windows are also too high up to be seen through or over while in first-person mode, showing that they may have been designed with only the higher third-person camera in mind. Also, sometimes shots in first person don't go quite where the player is looking -- if aiming just above an object, the bullet can hit that object instead of the intended tar

In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."

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