10 Things That Make No Sense About League of Legends
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To no one’s surprise, the long-awaited release of Starcraft II launched with esports as an integral part of Blizzard’s marketing strategy, and yet, it never reached those same peaks as its predeces
At the end of the day, esports is still relatively new. In the current state of things, most games are simply not worth watching. However, that may change. The most popular games will likely develop more polished ways of conducting business, acting as their own miniature industries. As a result, better coverage for games will take some time to arrive, with bigger titles leading the
Cosplayer Danielle Denicola crafted her own massive Darkin Scythe. She completed Kayn’s full arm armor and even included the glowing armored eyepatch. This gender bend is one for the books and just goes to show the immeasurable talent within the League of Legends cosplay commun
Part of the problem with esports is that there are simply too many games. There are hundreds of titles with professional leagues that award prize money, host tournaments, and stream competitions online. Each of these games and leagues has their own fans and their own way of doing thi
The global esports industry has seen its activity, popularity, and revenue steadily grow in the past years, with a projected revenue stream in 2019 of $1.1 Billion . Despite some developing some of the most popular esports games - Overwatch and Starcraft among them - Blizzard seems to stumble time and time again when creating a meaningful esports division of its
Many consider Blizzard’s Star Craft: Brood War to be the foundation of all esports. By 2006, the game was established as a mainstream juggernaut icon in Korea and the global community. It was the first game to bring in big-name sponsors and had fans watching all over the world. At the height of its popularity, the video below gives a picture of the scope of popularity and production value that went into the ga
Growing up, Azar was more of a reader than a warrior, much to the disappointment of his father, the emperor of Shurima. When a series of tragic events took his brothers, Azir became the unlikely heir to the throne. Azir unfittingly tried to endure the Ascension ritual which he would awake from thousands of years later with the power to wield the sands of Shur
It’s more than a semantic concern, however. Unlike traditional sports, it’s nearly impossible to tune in to games that you don’t play personally. For instance, I’ve never been into Overwatch , and although I understand how the gameplay works, Overwatch League is completely unenjoyable to watch. You can’t appreciate the level of difficulty that certain moves take to execute unless you’ve attempted them yourself. This rule is almost universally applied across all of esports. Unlike traditional sports, where pure athleticism can be appreciated Void Walker Guide of any tactical or technical knowledge, esports requires a higher degree of familiarity. At best, this means that viewership rarely crosses between games. At worst, this means esports isn't viewer-friendly and may never have what it takes to reach wider audien
Hearthstone has issues with its esports scene as well; mainly in that it seems unable to settle on the format for qualifying its players for competitions or to select the best format for its annual championships. This is understandable when a game releases - but it's been five years now since launch. Since then, we have seen players qualifying through Blizzard sanctioned tournaments, then needing to qualify in four distinct seasons, and now there's an overhaul of the previous tour system to a three-tiered sys
Little is known about this animated film, which was first announced through a leaked trailer that was meant to appear before the home video release of Teen Titans Go! To The Movies. It has been confirmed, however, that Warner Bros. Animation truly is making a movie that will pit the Teen Titans of Teen Titans Go! against the Teen Titans of the 2003 Teen Titans anime. The movie is planned to be released near the end of the year in 2019, though it remains to be seen if it will be a direct-to-video release or a theatrical rele
Blizzard’s decision to cancel its 2019 competitive scene came from nowhere in late December of 2018. The news hit members most invested into the community right before the holidays. It left players who had been training for the next championship out of luck, and those associated with the esports production seemingly unemployed from one day to the n
It’s unclear whether universal control over games that operate under the catch-all domain of esports will ever exist. Escalating conflict between streaming platforms that compete for viewer attention certainly isn’t helping the case for unified growth. It’s also worth questioning whether universal control is even needed. Larger titles seem to be doing just fine supporting their own leagues. A 16-year-old just took home $3 million at the first-ever _ Fortnite _ World Cup, after
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