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The Problem with Mainstream Appeal

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  • Kendra Lake 작성
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Destiny 2 has even managed to mess up its core gameplay. While the developers’ hearts were surely in the right place when they chose to streamline the gameplay in the name of accessibility and PvP balance, in practice most of their changes have done more harm than good. One can tell that PvP was the major focus, because the changes work quite well for it. No longer do players have to endure the frustration of shotgun metas and constantly getting mapped by sniper rifles. Reduced access to abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for the rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment.

Casual players are the single largest audience in gaming; there’s no getting around it. This is the audience that every major publisher wants to appeal to; the one group that every development studio hopes will latch onto their game. After all, capturing the attention of the casual or mainstream audience usually means massive success and wondrous profit. So it’s understandable that they, publishers especially, would have a vested interest in making their games more accessible and appealing to that audience. Making that appeal often means simplification. The simpler the game is, the more accessible it is, the more mainstream appeal it can have. While there’s nothing innately wrong with making one’s game more accessible to the wider gaming audience, doing so always comes at a cost. Just as a game cannot be both simple and complex, neither can it simultaneously serve its niche and successfully appeal to the mainstream audience. Therefore compromises must be made, usually ones that rob the game of what made it special in the first place.

Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game's real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.

OK, yes, loot has not been talked about and isn’t that what Cayde-6 made a firm point of mentioning at the end of the trailer? Well, seeing as we already know the outcome of what happens to said "loot," it might not seem to matter — wrong. Just like everything else, loot is in full-swing. It might as well be raining guns and armor from the skies because the loot is real and it’s good. Aside from the sweet Raid armor mentioned above, the drop rates on loot have all been set to maximum. I’m talking exotics, I’m talking legendries and everything in between. My guardian has never looked rawer. I’m a space wizard and I’m here to party. All this loot also means that catching up has never been easier for those who might have fallen behind coming back to Destiny. Getting to 400 light level should take no time at all and again, Destiny 2 isn’t out until September, so there is plenty to do until then.

Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex's that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It's a really cool look that brings a new feel to the game.

Whether they intended it or not, when Bungie stated during the livestream that community was what bound destiny 2 subclass balance together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.

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