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Claire Redfield: 6 More Reasons Capcom Should Remake Code Veronica For Next Gen Consoles (& 4 Reasons They Shouldn't)

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In the mid-2000s, everybody and their mothers wanted to add in quick time events. It was supposed to immerse players more. While they still exist today, a lot of companies have learned not to be so strict with prompts meaning that a missed button press or two won’t result in a game o

There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, Elden Ring Gameplay Mechanics and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.


That said, why actually bother? Umbrella’s downfall happens in a spin-off game and not even Capcom was all that interested in telling this story. By _ Code Veronica _ , it’s clear the series wanted to move on from Umbrella. Come _ Resident Evil 5 _ , Wesker’s more or less taken over as the face of the antagonists. Keeping in mind how much extra focus antagonists like Birkin and Nikolai were given in their remakes, it’s perhaps safe to assume that _ RE _ wants a face for their villains, not just a societal concept. It’s a bit disappointing considering how critical _ Resident Evil _ is of big pharma and capitalism, otherw


Say what you will about remakes being played out, it's still highly profitable. Capcom has made millions of sales when it comes to Resident Evil remakes and remasters. The long-awaited remake of Resident Evil 2 outsold its original PlayStation version by over 800,000 units. Similarly, HD remastered versions of Resident Evil and RE0 both outsold their original GameCube releases by at least a million un


Leon is once again part of the mainstream as far as video game characters are concerned, with his appearance in _ Resident Evil 2 _ doing wonders for his personality– even giving him some semblance of an arc. Following Leon into the events of _ Resident Evil 4 _ now that the Raccoon City Outbreak is over does make a degree of sense. But so does following Claire into _ CV


Breath of the Wild 2 seems to follow a similar trajectory, except Hyrule Castle is floating in the sky this time. See, it makes all the difference. Except it doesn’t really, and I can’t help but feel that potentially relegating Princess Zelda into the role of a helpless damsel in distress once again does a disservice to what is easily the best iteration of this character to date. In many ways, Zelda is the star of the show, especially in the previous game’s flashbacks where her struggle with accepting royal power and the inevitable loss of her friends becomes a crux for the unfolding narrat


Antarctica makes for an interesting change of pace during the backhalf, but _ Code Veronica _ is so disconnected from any personal infection or outbreak that it lacks the human touch found in the settings of the original ga

However, neither of these games encourage experimentation like Breath of the Wild does, so it’s much easier to provide us with an easier mode of traversal instead of artificially increasing the time required to reach our destination. However you slice it, these games viewed climbing in the rain and weapon degradation as negatives, choosing to build upon Nintendo’s vision by removing them entirely. I understand why games that adopt so many of the ideas pioneered by Breath of the Wild opt to change them, because every game is different and it’s unfair to tar them all with the same brush. That being said, I don’t want the upcoming sequel to follow in their footsteps. Nintendo needs to stick to its guns, favouring clumsy wet traversal and obscenely delicate weapons over an adventure that simplifies things to the point of triviality.


If this ends up being the case, a remake of _ Code Veronica _ would not only have far more impact, it could be used as a jumping off point into a full length game that focuses on Chris & Jill putting an end to Umbrella once and for


As mentioned earlier, the game can get pretty intense with the number of villagers hounding after Leon. Some areas, like the early village sections, are interesting puzzles. Where is the best place to set up shop in order to take the horde out most effectively? It makes the player really th


_ Resident Evil 4 _ is so narratively inconsequential that Capcom remaking the game before _ Code Veronica _ might be the studio’s way of fixing the franchise’s overall plot. Who’s to say _ Resident Evil 4 _ won’t make its own narrative changes? It’s possible the game won’t flash forward, won’t dissolve Umbrella, and might actually serve as set up for _ Code Veronica

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