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Will Fable's Morality System Work in 2020?

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  • Lachlan Campion 작성
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This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti


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That doesn't mean that horns can't sprout from a player's head if they become evil, but it shouldn't be one of two options. Instead, maybe beggars or peasants will help them in a village scuffle if they play a sort of Robin Hood archetype. There are plenty of different places it could go, and watching a character evolve with the world around them, with various aspects changing as the player makes decisions, would be an interesting twist on the Fable formula fans already know and l


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One of the most demonstrable shifts in the way morality systems work now is in the Mass Effect series. While Andromeda's facial animations and other aspects faced major criticisms when it released, most of which were deserved, it ditched the paragon and renegade system found in the first three entries of the series. The newer system, which gave players the option to respond in four different manners rather than just two, was still flawed, but it marked a departure from the standard good versus evil archtypes, attempting to give players more characterization, even if it didn't necessarily succ


However, perhaps the most interesting portrayal of morality – one that Fable should take notes from – is that found in The Witcher 3. Choices in The Witcher 3 have real weight, in part thanks to how well the game portrays its world as being "lived-in." That manifests itself in many different ways, and on a surface level may not even look like a morality system. Geralt is, after all, a hero, but with his decisions determining who lives, who dies, and, in some cases, the well-being of entire cities, it's hard to deny the state of the world at the end of the game as a sort of morality system for Ger

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