10 Things PlayerUnknown's Battlegrounds Still Needs to Fix
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Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o
This is especially important for players that aren't running the game on the latest and greatest hardware. The game has high-quality imagery, but with poor performance on even $1,000 gaming rigs, it's hard to enjoy the scenery with stuttering and sudden spikes in frame ra
One of the worst and most obvious cases of poor terrain interactions shows up when driving a vehicle in PUBG . Random map geometry can snag a car and bring it to an immediate halt or swerve it off course. And in severe cases, cars can do a complete flip while driving on seemingly smooth ground. While it's good for a laugh, competitive players won't laugh long if that flipped car was supposed to save them from the blue cir
I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,
PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen
It's not as big an issue that PUBG is currently lacking optimization, since it is in Early Access, but it's definitely something Bluehole Studios needs to tackle before releasing the finished game. Right now, even powerful gaming computers can struggle to offer consistently smooth gameplay. Frame rates dip frequently, and lowering settings in the graphics menu doesn't necessarily improve the frame rates by m
Ian Huston: I fully expect the gaming and esports industries growing exponentially from where they are today. As gaming and esports become more mainstream culturally, and as the demographic with the highest representation of support for the industry gets older with more disposable income, things will naturally change to scale with the massive dem
Ever since it parachuted onto the scene, PlayerUnknown’s Battlegrounds has been proving itself to be a force to be reckoned with in the gaming landscape. It’s a meteoric rise not seen since Minecraft made its early access debut back in 2009. With thousands of streamers broadcasting their skills and new players jumping in every day, its popularity is well on its way to rivaling that of the sandbox juggernaut. Where did this kind of game even come from though? New styles of gameplay don’t just spawn from the ether; they all have their origins. In the case of PlayerUnknown’s Battlegrounds and the battle royale arena, it all started with a minor PC shooter called ARMA 2.
Settings like Foliage and View Distance also lack clear information about how the different levels affect what's seen in the SLG Game tips. Players should be clearly told if these settings will reduce quality of whats seen or if they reduce the draw distance of obje
No list of the year's best multiplayer games would be complete without PlayerUnknown's Battlegrounds . It's difficult to express just how successful the game, which started as an early access title on Steam and became a worldwide phenomenon overnight, has truly been, but we will try. PlayerUnknown's Battlegrounds set a new record for most concurrent Steam users earlier this year, surpassing industry staples like Dota 2 , while also forming the foundation of a new eSport and online streaming sensation, with the title frequently occupying one of the top spots of metrics tracking Twitch's viewership figu
In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."
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