10 Things PlayerUnknown's Battlegrounds Still Needs to Fix
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For one, PC gamers are likely used to seeing clearly defined options when it comes to anti-aliasing, so PUBG's "Low" and "Ultra" won't help a gamer know if their running MSAAx2 or TXAAx4. Since there are pros and cons to each anti-aliasing type, it would be helpful for PUBG to let players know which was being selec
I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,
"Like the current free-to-open system, you will be limited in the number of crates you can receive each week, with the crate prices being reset each Monday. Currently, this limit is set to 6 crates per week, and you are free to trade them on the Steam Marketplace. I also want to point out that the full cosmetic system is still being discussed internally, and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the ga
El Pozo is a city known for its large industrial and entertainment districts. Players can test themselves against all comers in the Luchador Arena, put their motorcycle skills to the test In the death bowl, or hunt in the ruins of the long dead textile factor
PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen
Ever since it parachuted onto the scene, PlayerUnknown’s Battlegrounds has been proving itself to be a force to be reckoned with in the gaming landscape. It’s a meteoric rise not seen since Minecraft made its early access debut back in 2009. With thousands of streamers broadcasting their skills and new players jumping in every day, its popularity is well on its way to rivaling that of the sandbox juggernaut. Where did this kind of game even come from though? New styles of gameplay don’t just spawn from the ether; they all have their origins. In the case of PlayerUnknown’s Battlegrounds and the battle royale arena, it all started with a minor PC shooter called ARMA 2.
Rolex: esports most definitely takes some of your energy away. People believe it’s easy because you’re just "sitting at home playing video games." It isn’t just that. It has both a physical and mental drain on you. Is it the exact same as running back and forth on a basketball court? Not quite. But it definitely has its own way of draining you. esports on ESPN was a huge step and I believe it will grow to an incredible level in the fut
Karnage: Five years from now there will be more organizations like Cloud9 involved in the esports scene and specifically in PUBG Mobile . I hope to see more teams, competition, which in turn will mean more f
The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the SLG Game heroes would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the game also happened to attract a strong modding community, one that would propel it back into the limelight three years later.
This is especially important for players that aren't running the game on the latest and greatest hardware. The game has high-quality imagery, but with poor performance on even $1,000 gaming rigs, it's hard to enjoy the scenery with stuttering and sudden spikes in frame ra
It's not as big an issue that PUBG is currently lacking optimization, since it is in Early Access, but it's definitely something Bluehole Studios needs to tackle before releasing the finished game. Right now, even powerful gaming computers can struggle to offer consistently smooth gameplay. Frame rates dip frequently, and lowering settings in the graphics menu doesn't necessarily improve the frame rates by m
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