Why Games Need To Remove Fall Damage Once And For All
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The battle royale games that manage to stick around past launch and stay in gamers' daily conversations seem to do a great job of managing these ingredients. Developers could only be scratching the surface of how to be successful in the genre, however, and it will be interesting to see what new flavors could be added to the battle royale dishes of tomor
PUBG console patch 9.1 adds frame rate priority mode to PS4 Pro and Xbox One X, allowing players on the more powerful systems to get up to 60fps gameplay. The screen resolution for the new mode will be limited to 10
Realism is great and all, but the best kinds of games are the ones that say "screw it" and let you fly around without any fear of your ankles exploding. Fast-paced first-person shooters like the newer Doom games, multiplayer titles like Apex Legends , or superhero simulators like Marvel's Spider-Man all feel amazing because you're allowed to fling yourself into the air without worrying about how much damage you'll take when your feet meet the concrete. In some cases, these games even give you a move that lets you collide with the Earth quicker to deliver a colossal ground pound. Any game that encourages you to fall even faster is an A+ in my bo
Then you have Bloodhound, the non-binary espionage expert. It’s a cool way to put a non-binary character in a AAA game, I feel, because whatever perceived "gendered" physical characteristics they might have are obscured by a gas mask and bulky clothing. Their appearance is calculated very deliberately to be genderless and ambiguous, which is a great artistic choice. Oh, and let’s talk for a second about Gibralter. Here's this goofy and sweet beefcake who's gay and doesn’t have some sort of sad backstory about it. He’s not cuckolded and sad like Soldier 76, whose story echoes literally every Hollywood movie ever written about gay men that’s not called Moonlight, or if he is, we don’t know about it. That’s rad as h
The market for battle royale games seems to grow more crowded every day, and with every addition, the fight to keep players' attention grows more difficult. Having an intriguing gimmick or theme seems to have become vital to maintaining an active audience. Fortnite dominated the battle royale scene when apex e district map Legends released. However, rather than just make a straight forward battle royale, Respawn Entertainment set Apex apart from the competition not only by introducing a character class-based system but also by bringing the concept of respawning to the genre. This respawn idea was so popular that Fortnite ended up adding its own version of the mechanic shortly af
I digress. First, let’s talk about the female characters – practically all of them look the goddamn same. Outliers like Mei and Zarya notwithstanding, almost every single female character, regardless of nationality, ethnicity, or occupation, are identical in both facial characteristics and body type. A gruff military woman hailing from Egypt has the same ass and bust and weight of an introverted teenage hacker from Mexico, a socially awkward Indian mathematician, a dumb white cowgirl, a Swedish welder, a German doctor, a professional gamer from Korea, a French sniper, a white whatever-the-fuck Tracer is, et cet
In most battle royale games, out of game progression has become intrinsically linked with the battle pass. Battle passes for games like Call of Duty: Warzone have players spending real money to gain access to a progression system where they can unlock new cosmetic items. What determines a good battle pass is subjective; however, it seems that some of the factors that players will take into consideration are price, quality of battle pass rewards, as well as the progression of the rewa
Now when I say fall damage I'm not talking about falling into an endless pit. That's been a staple of gaming since the days of Super Mario Bros . While I don't necessarily enjoy that either, I understand that's it's there because most game designers don't want to recreate an entire planet's surface. Sometimes it's easier to put in a dark, foggy pit and leave its deadliness up to your imaginat
With this in mind, games like Call of Duty: Warzone and Fortnite seem to have an edge in the battle royale market due to their free-to-play nature. While most battle royale games have adopted this free model, other games like Battlefield 5 and Fallout 76 added battle royale modes to full-priced games post-launch. Locking this mode behind a paywall didn't seem to sit well with players and possibly limited its potential audience. So, battle roles with a free module supported by cosmetic progressions seem to be the baseline for the rec
No, I'm talking about that annoying moment when you're engaged in a tense battle against a formidable opponent, and just when you think you've gotten the better of them you miscalculate a dodge roll, tumble over a ledge, and the subsequent landing inflicts such extreme trauma to your shins that the "You Died" screen immediately pops up. All other damage you can handle like a champ. But a six-foot drop? Sorry pal, that's instant de
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