The Curse of Osiris is The Curse of Destiny
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Which brings this full circle back to the Strike. With only one Strike to tackle, any Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop up. The beta is a stress test on Destiny 2’s system, so having such sparse…everything...became more noticeable. There is a limited arsenal in Destiny 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldn’t land it. Having played Destiny since vanilla, I’d say the skills are there. But here is Destiny 2 presenting itself as challenging, but there is always that inkling that it’s a façade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changed, but level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that won’t be revealed until September. So, for now it’s the waiting game.
As the EDZ’s NPC, Devrim provides relevant info and commentary while playing on Earth, and serves as the area’s vendor for purchasing new weapons and armor. He also serves as the area’s Faction Leader and will reward players with Legendary Engrams after earning enough Reputation with him. Reputation is earned through exploring and participating in activities throughout the area. Doing so will grant players area-specific tokens and materials that can then be traded into Devrim for Reputation. Once the bar is full, and you’re level 20, Devrim will give players the engram. Once collected, he Reputation Bar will reset, giving players the chance to earn additional Legendary Engrams.
Jumping in, the beta opens with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardian, that is, then it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardian. Characters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regard. Seeing some of the most famous guardians in action, working with you. Entering a hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken away. Destiny 2 wants to hit with impact, and it does.
For example, in the EDZ, one Adventure features the Taken taking up residence deep in the forest. At first, the mission is simply about pushing forward and clearing away all hostiles. Following some speculation by Ghost about why the Taken are here, players face off against a Taken Cabal boss who remains shielded as long as grunts are running about. Take care of them, and the boss becomes vulnerable until more grunts spawn.
Finally, we were able to sneak in a match of Countdown, a new multiplayer mode in Destiny 2 Armor 3.0 2. The mode is essentially Search & Destroy. One team is tasked with planting a bomb, and the other is tasked with defusing it. If an entire team is eliminated, however, the round ends. The first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny, however, all multiplayer modes will only support eight players, down from twelve.
There was no way a Persona game would slip past my radar. Shin Megami Tensei IV was easily my number one game last year, so it only seems fitting that another in the beloved franchise, while a spin-off, was among my top 10 in 2014. Persona Q is a fan’s dream, meshing both Persona 3 and Persona 4 into a traditional dungeon crawler format similar to that of Etrian Odyssey. While it’s not your traditional Persona format with fusing various monsters and dealing with social interactions outside of dungeons, it maintains all of the glamour and appeal. It definitely has its own set of issues, but there’s just too much to love about mashing the characters from the two games and building an intriguing storyline around them.
The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.
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