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I've Put 1,000 Hours Into Overwatch - Here's What I Want From Overwatch 2

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You may find yourself playing a game at one moment, but then feeling the need to find something else. That new interest might be something radically different, like going from Doom to Animal Crossing. It could be something similar, like finding a game that matches enough of the same qualities as Overwatch


To truly make Overwatch 2 Wuyang 2 shine through as a true, distinct sequel, it would be nice to see an entire batch of new recruits to the Overwatch and/or Blackwatch squad. Perhaps we could at least kick things off with a couple of heroes that cover each of the 3 major categories - DPS, tank, and supp


This Omnic, called the Behemoth, has yet to appear in any gameplay, but looks to be one of the most intimidating enemies in the Null Sector roster, right alongside the Artillery unit and the Titan. The Behemoth is said to appear on the Rio de Janeiro map in the upcoming seq


An all-time classic that is hard to pass up. Team Fortress 2 moved the needle in online shooters when it came to its distinctive characters and focus on completing objectives to take home that chicken din


Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha


What is clear from the video is how these little chickens get around. At multiple points, the video shows Slicers cutting through a large wall in the Hollywood map, burning circular holes into the offensive starting room players will recognize from the first g


And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c


But in online play - specifically, PvP - this isn’t how it works. Unless you’ve got a full six-stack made up of you and your friends, chances are people won’t care much about cooperating. And so, that entire aspect of Overwatch that I love - knowing my main inside out and fulfilling my role in tandem with the characters I’m surrounded by - dissipates into thin


With the help of sharp motion controls, this hat-tossing mechanic brings a fun new twist and breathes life into the Super Mario formula. The controls draw from the Galaxy method of having motion be more in the background, but at the same time, make it seamless and creatively integrated. This intuitive input complements the array of lush, whimsical worlds — which range from a bustling city to a fantastical food wo


The most apparent is the team size reduction. Overwatch 2 features 5v5 battles instead of 6v6, meaning both teams have one less tank in the fight. Opinions will vary, but I think it’s obvious that this is a huge improvement. Half the number of tanks means half the number of shields, which means fights are more active and exciting. Instead of both teams poking at each other from behind cover until everyone fires off their ults, every match is a constant back and forth. Getting picks has a much greater impact, so it’s easier to coordinate pushes with your team, even if you’re only communicating non-verbally. It’s a simpler, easier to follow spectator experience, which will help the Overwatch League reach a wider audience. Resizing the teams has an effect on every aspect of the game, and it’s been overwhelmingly posit


Still, it would at least make sense to allow for cross-play across the PS4, Xbox One, and Switch servers. This would open the doors for an even more vast pool of potential players, essentially ensuring you won't deal with ghost town lobbies. There is a likelihood Blizzard will ultimately implement this, but as of now, it's just a ru


Basically, I don’t think a fixed, single-player campaign is going to work for Overwatch 2, if that’s what Blizzard is currently planning. On the flip side, a robust hero shooter with an emphasis on cooperative play could do phenomenally well. I’m thinking of Mass Effect 3’s multiplayer, where you get to choose a type of enemy, a map, and a difficulty. After that you consciously work with your teammates to take on waves of baddies while completing a variety of objectives. It’s so simple, and yet so effective, because the moment-to-moment satisfaction is completely tied to using your abilities. I still think playing as an Asari Vanguard in Mass Effect 3 was the most fun I’ve ever had in a multiplayer game - it’s a shame BioWare isn’t bringing it back for Mass Effect: Legendary Edit

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